

I think 'Halloween' is a difficult theme to translate to pinball, but Spooky really managed to nail that early John Carpenter vibe. After playing for a while in a home environment and getting a feel for the shots, as a horror fan, I would say this game is.
#DEFEND YOUR NUTS MINIPLAY CODE#
I was skeptical about this game after playing on location with early code and reading early reviews. The flipper buttons were also a serious low point. In general, it was relatively fun on a retro level, but is definitely within the average to mediocre range for 1980-era pins (and similar) and - as a 2020s pin - a definite throwback to an earlier period. They had very deep indentations in the centre, so you felt you had to stick your fingers halfway into the machine - very strange and not comfortable for extended play sessions (should you want them). Also, the flipper buttons were beyond awful on an ergonomic level.

The bottom half of the playfield was weirdly floaty - rather like a widebody 80s Gottlieb (not like awfully, but sort-of). There was also a moving target, which was relatively entertaining. The ramp in the middle of the playfield was also fun to shoot, although it didn’t seem to do much. I quite enjoyed shooting the ramp to make it come down and then locking balls. The cabinet artwork is nice and colourful, and there are several mechs on the playfield, which worked. I was pleasantly surprised, possibly because I came in with such low expectations. I was keen to play as I knew this is regarded as one of the worst pinball machines ever made. I had the ‘fortune’ to play Thunderbirds several times at the newly-opened Medway Pinball Club.
